View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000062 | Gorilla3D | Bug Reports | public | 2020-02-06 08:22 | 2020-03-14 12:21 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | high | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.2.x | ||||
| Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
| Summary | 0000062: Normal/BumpMapping not working anymore | ||||
| Description | Need to fix normalmapping and bumpmapping material shader. For some reason those don't work anymore | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 10.3.3 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
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Most of the misbehaviour came from incorrect normals and tangents in FMX primitives used during tests. Got to fix the normals/tangents computation in TGorillaCube, TGorillaSphere, TGorillaCylinder and TGorillaPlane https://dev.diggets.com/view.php?id=64 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-02-06 08:22 | administrator | New Issue | |
| 2020-02-06 08:22 | administrator | Status | new => assigned |
| 2020-02-06 08:22 | administrator | Assigned To | => administrator |
| 2020-03-14 12:21 | administrator | Status | assigned => resolved |
| 2020-03-14 12:21 | administrator | Resolution | open => fixed |
| 2020-03-14 12:21 | administrator | Fixed in Version | => 0.8.2.x |
| 2020-03-14 12:21 | administrator | Note Added: 0000053 |