View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000046 | Gorilla3D | Feature Request | public | 2019-11-19 14:59 | 2019-11-19 15:00 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.1.x | ||||
| Target Version | 0.8.1.x | ||||
| Summary | 0000046: WaterShader with displacement mapping | ||||
| Description | For upcoming TechDemo1 we need sea water with waves also manipulating mesh. Therefor we need to implement displacement mapping for water shader. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | |||||
| OpenGLVersion | OpenGL 4.6 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-11-19 14:59 | administrator | New Issue | |
| 2019-11-19 14:59 | administrator | Status | new => assigned |
| 2019-11-19 14:59 | administrator | Assigned To | => administrator |
| 2019-11-19 15:00 | administrator | Status | assigned => resolved |
| 2019-11-19 15:00 | administrator | Resolution | open => fixed |
| 2019-11-19 15:00 | administrator | Note Added: 0000029 |