View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000036 | Gorilla3D | Feature Request | public | 2019-11-06 09:43 | 2019-11-06 09:44 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.1.x | ||||
| Target Version | 0.8.1.x | Fixed in Version | 0.8.1.x | ||
| Summary | 0000036: Implementing Clipping Plane | ||||
| Description | Due to the need of a water shader we need to implement clipping plane support. Default ClippingPlane handling of OpenGL not available in OpenGLES 2.0. Therefor we need to implement it by shader. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | |||||
| OpenGLVersion | OpenGL 4.6 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-11-06 09:43 | administrator | New Issue | |
| 2019-11-06 09:43 | administrator | Status | new => assigned |
| 2019-11-06 09:43 | administrator | Assigned To | => administrator |
| 2019-11-06 09:44 | administrator | Status | assigned => resolved |
| 2019-11-06 09:44 | administrator | Resolution | open => fixed |
| 2019-11-06 09:44 | administrator | Fixed in Version | => 0.8.1.x |
| 2019-11-06 09:44 | administrator | Note Added: 0000026 |