View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000255 | Gorilla3D | Bug Reports | public | 2024-02-22 15:27 | 2024-04-08 18:14 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | tweak | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 1.2 | ||||
Target Version | 1.2 | Fixed in Version | 1.2 | ||
Summary | 0000255: Bug: TGorillaMesh.BoundingBox computation not working correctly for all hierarchies | ||||
Description | Here we've detected a misconception within FMX. BoundingBox computation in FMX only happens for TMeshData on vertex data, but not for hierarchies in a mesh collection. This is different to expected behaviour in Gorilla3D. | ||||
Additional Information | TGorillaMesh.GetBoundingBox() should compute the bounding box for the contained vertices and complete sub mesh hierarchy. We have to differ between TGorillaModel and TGorillaMesh, because the model itself has no vertex data. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 12.0.0 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-02-22 15:27 | administrator | New Issue | |
2024-02-22 15:27 | administrator | Status | new => assigned |
2024-02-22 15:27 | administrator | Assigned To | => administrator |
2024-04-08 18:14 | administrator | Status | assigned => resolved |
2024-04-08 18:14 | administrator | Resolution | open => fixed |
2024-04-08 18:14 | administrator | Fixed in Version | => 1.2 |
2024-04-08 18:14 | administrator | Note Added: 0000286 |