View Issue Details

IDProjectCategoryView StatusLast Update
0000255Gorilla3DBug Reportspublic2024-04-08 18:14
Reporteradministrator Assigned Toadministrator  
Status resolvedResolutionfixed 
Product Version1.2 
Target Version1.2Fixed in Version1.2 
Summary0000255: Bug: TGorillaMesh.BoundingBox computation not working correctly for all hierarchies
DescriptionHere we've detected a misconception within FMX. BoundingBox computation in FMX only happens for TMeshData on vertex data, but not for hierarchies in a mesh collection.
This is different to expected behaviour in Gorilla3D.
Additional InformationTGorillaMesh.GetBoundingBox() should compute the bounding box for the contained vertices and complete sub mesh hierarchy.
We have to differ between TGorillaModel and TGorillaMesh, because the model itself has no vertex data.
TagsNo tags attached.
Delphi-Version 12.0.0
OpenGLVersionOpenGL 4.3



2024-04-08 18:14

administrator   ~0000286

Fixed in rev. 2925

Issue History

Date Modified Username Field Change
2024-02-22 15:27 administrator New Issue
2024-02-22 15:27 administrator Status new => assigned
2024-02-22 15:27 administrator Assigned To => administrator
2024-04-08 18:14 administrator Status assigned => resolved
2024-04-08 18:14 administrator Resolution open => fixed
2024-04-08 18:14 administrator Fixed in Version => 1.2
2024-04-08 18:14 administrator Note Added: 0000286