View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000239 | Gorilla3D | Bug Reports | public | 2023-11-06 15:05 | 2024-02-01 12:24 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | crash | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 1.2 | ||||
Target Version | 1.2 | Fixed in Version | 1.2 | ||
Summary | 0000239: Bug: Q3 Physics crashes, with ckMesh collider | ||||
Description | ckMesh is crashing with GetBVHNodes out of list range when assiged to a capsule ckTerrain also crashing with GetBVHNodes if another collider is inside of the bounding at physics start. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 12.0.0 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
Fixed in Rev. 2846 If way too many contact points were found, due to high poly mesh colliders, the limit of contact points was reached and threw an exception. We now skip further contact points detection instead of throwing an exception. |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-11-06 15:05 | administrator | New Issue | |
2023-11-06 15:05 | administrator | Status | new => assigned |
2023-11-06 15:05 | administrator | Assigned To | => administrator |
2024-02-01 12:24 | administrator | Status | assigned => resolved |
2024-02-01 12:24 | administrator | Resolution | open => fixed |
2024-02-01 12:24 | administrator | Fixed in Version | => 1.2 |
2024-02-01 12:24 | administrator | Note Added: 0000281 |