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IDProjectCategoryView StatusLast Update
0000239Gorilla3DBug Reportspublic2024-02-01 12:24
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeveritycrashReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version1.2 
Target Version1.2Fixed in Version1.2 
Summary0000239: Bug: Q3 Physics crashes, with ckMesh collider
DescriptionckMesh is crashing with GetBVHNodes out of list range when assiged to a capsule
ckTerrain also crashing with GetBVHNodes if another collider is inside of the bounding at physics start.
TagsNo tags attached.
Delphi-Version 12.0.0
OpenGLVersionOpenGL 4.3

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administrator

2024-02-01 12:24

administrator   ~0000281

Fixed in Rev. 2846
If way too many contact points were found, due to high poly mesh colliders, the limit of contact points was reached and threw an exception.
We now skip further contact points detection instead of throwing an exception.

Issue History

Date Modified Username Field Change
2023-11-06 15:05 administrator New Issue
2023-11-06 15:05 administrator Status new => assigned
2023-11-06 15:05 administrator Assigned To => administrator
2024-02-01 12:24 administrator Status assigned => resolved
2024-02-01 12:24 administrator Resolution open => fixed
2024-02-01 12:24 administrator Fixed in Version => 1.2
2024-02-01 12:24 administrator Note Added: 0000281