View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000221 | Gorilla3D | Feature Request | public | 2023-06-26 13:09 | 2023-06-26 13:10 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 1.1 | ||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||
Summary | 0000221: Feature: Automatic GLSL conversion to MSL by parser and embedded converter | ||||
Description | We implemented a GLSL parser to setup an AST for any GLSL shader. This works. By this AST we now can convert to MSL shaders. Various difficulties with uniform buffers, not supported types or different function structure. | ||||
Additional Information | Typical default shaders working with Metal Developer Toolkit (metal.exe) and are compilable! Yeah! | ||||
Tags | No tags attached. | ||||
Delphi-Version | 11.3.0 | ||||
OpenGLVersion | Metal 3.0 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-06-26 13:09 | administrator | New Issue | |
2023-06-26 13:09 | administrator | Status | new => assigned |
2023-06-26 13:09 | administrator | Assigned To | => administrator |
2023-06-26 13:10 | administrator | OpenGLVersion | OpenGL 4.3 => Metal 3.0 |
2023-06-26 13:10 | administrator | Status | assigned => resolved |
2023-06-26 13:10 | administrator | Resolution | open => fixed |
2023-06-26 13:10 | administrator | Fixed in Version | => 1.1 |
2023-06-26 13:10 | administrator | Note Added: 0000247 |