View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000171 | Gorilla3D | Bug Reports | public | 2021-06-01 13:29 | 2021-06-01 13:31 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.3.x | ||||
| Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
| Summary | 0000171: Cached animations are not fully synchronous to animated humanoid with joints | ||||
| Description | Cached animations are not synchronous on playback with animation/transformation of humanoid joints. This is a problem when attaching objects to the character like a torch or weapons. In effect both objects are not sychronous in their position. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 10.4.2 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
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Fixed in v.8.3.1910 The problem were two contractive TimeServices producing tiny time differences. Both TimeServices were unified to a single one to use equal timestamps. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-06-01 13:29 | administrator | New Issue | |
| 2021-06-01 13:29 | administrator | Status | new => assigned |
| 2021-06-01 13:29 | administrator | Assigned To | => administrator |
| 2021-06-01 13:31 | administrator | Status | assigned => resolved |
| 2021-06-01 13:31 | administrator | Resolution | open => fixed |
| 2021-06-01 13:31 | administrator | Fixed in Version | => 0.8.3.x |
| 2021-06-01 13:31 | administrator | Note Added: 0000182 |