View Issue Details

IDProjectCategoryView StatusLast Update
0000149Gorilla3DBug Reportspublic2021-03-18 08:15
Reporteradministrator Assigned Toadministrator  
Status resolvedResolutionfixed 
Product Version0.8.3.x 
Target Version0.8.3.xFixed in Version0.8.3.x 
Summary0000149: Bugfix: TGorillaDefaultMaterialSource input render passes not applied as texture
DescriptionInput render passes were only applied if they were applied by material itself and not automatically.
The texture variable was declared, but the texture not applied.

(instead of refraction, reflection or shadowmaps)
Additional InformationWe have implemented a method in TGorillaDefaultMaterial to go through all textures and to SetShaderVariable()
it should now be possible to register an input pass with a name and to use it directly in shader code.
(works for refraction, reflection and depth texture already)
TagsNo tags attached.
Delphi-Version 10.4.1
OpenGLVersionOpenGL 4.3



2021-03-18 08:15

administrator   ~0000166


Issue History

Date Modified Username Field Change
2021-03-18 08:15 administrator New Issue
2021-03-18 08:15 administrator Status new => assigned
2021-03-18 08:15 administrator Assigned To => administrator
2021-03-18 08:15 administrator Status assigned => resolved
2021-03-18 08:15 administrator Resolution open => fixed
2021-03-18 08:15 administrator Fixed in Version => 0.8.3.x
2021-03-18 08:15 administrator Note Added: 0000166