View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000148 | Gorilla3D | Bug Reports | public | 2021-03-18 08:10 | 2021-03-18 08:10 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
Summary | 0000148: Bugfix: translucent rendering needs to discard fragments if alpha is <= 0 | ||||
Description | For better rendering results (f.e. water shader or bokeh effect) it is better to discard fragments if alpha value is less equal 0.00001. Because for billboarding grass, working with planes, this causes instead some nasty fragments. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.1 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-03-18 08:10 | administrator | New Issue | |
2021-03-18 08:10 | administrator | Status | new => assigned |
2021-03-18 08:10 | administrator | Assigned To | => administrator |
2021-03-18 08:10 | administrator | Status | assigned => resolved |
2021-03-18 08:10 | administrator | Resolution | open => fixed |
2021-03-18 08:10 | administrator | Fixed in Version | => 0.8.3.x |
2021-03-18 08:10 | administrator | Note Added: 0000165 |