View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000130 | Gorilla3D | Feature Request | public | 2020-11-27 08:50 | 2021-01-10 14:18 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | ||||
Summary | 0000130: AssetsManager packages with subgroups inassets | ||||
Description | Due to duplicated filenames for textures, it would be better if assets could also manage groups. We have a problem if 2 different models are loaded, but their texture-names are equal. A better option would be: PACKAGE -> \MODELS -> \{7F4AA30A-509C-4230-8A7A-5A8CBDA55611} -> asset.json -> mymodel.g3d -> \TEXTURES <<< textures only available for a specific model/mesh \{BA7D3FD6-A26B-4DE3-AF84-7DD97B9352A5} -> asset.json -> albedo.jpg \{AB924A73-16A5-4EB6-9733-96EBDE06F87C} -> asset.json -> normal.jpg -> \TEXTURES <<< for global textures without direct model/mesh reference -> \{679466FE-B393-4B08-9EA3-B36EA356CBBD} -> asset.json -> albedo.jpg -> \AUDIO [...] | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.1 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
implemented and tested for many cases also implemented the additional groups for scripts and prefabs |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-11-27 08:50 | administrator | New Issue | |
2020-11-27 08:50 | administrator | Status | new => assigned |
2020-11-27 08:50 | administrator | Assigned To | => administrator |
2020-11-27 08:52 | administrator | Description Updated | |
2021-01-10 14:18 | administrator | Status | assigned => resolved |
2021-01-10 14:18 | administrator | Resolution | open => fixed |
2021-01-10 14:18 | administrator | Note Added: 0000133 |