View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000089 | Gorilla3D | Bug Reports | public | 2020-05-18 09:30 | 2020-05-18 09:30 |
Reporter | administrator | Assigned To | administrator | ||
Priority | immediate | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000089: RayCastIntersect on TGorillaModel / TGorillaMesh not working properly without BVH | ||||
Description | The slow default raycast intersection test not working properly for TGorillaModel / TGorillaMesh without BVH method. Raycast was not dispatched to submeshes, therefore hittest was not successful. Besides that the triangle test also failed in most cases due to wrong triangle normal computation. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-05-18 09:30 | administrator | New Issue | |
2020-05-18 09:30 | administrator | Status | new => assigned |
2020-05-18 09:30 | administrator | Assigned To | => administrator |
2020-05-18 09:30 | administrator | Status | assigned => resolved |
2020-05-18 09:30 | administrator | Resolution | open => fixed |
2020-05-18 09:30 | administrator | Fixed in Version | => 0.8.2.x |
2020-05-18 09:30 | administrator | Note Added: 0000077 |