View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000259 | Gorilla3D | Feature Request | public | 2024-08-01 15:33 | 2024-08-01 15:34 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | tweak | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 1.2 | ||||
| Target Version | 1.2 | Fixed in Version | 1.2 | ||
| Summary | 0000259: Optimize Transparency Rendering for less-translucent objects | ||||
| Description | In v1.1.1.3048 we've implemented embedded FragmentDepth Rendering for better transparency weighting of less-translucent objects. Translucent objects with high opacity value were weighted equally like all other translucent objects. We now pre-render fragment depth of the scene with the most front vertex depth. This value is then used to detect how far a fragment is away from that vertex. The closer it is, the higher the weighting and the better less-translucency becomes. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 12.0.0 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-08-01 15:33 | administrator | New Issue | |
| 2024-08-01 15:33 | administrator | Status | new => assigned |
| 2024-08-01 15:33 | administrator | Assigned To | => administrator |
| 2024-08-01 15:34 | administrator | Status | assigned => resolved |
| 2024-08-01 15:34 | administrator | Resolution | open => fixed |
| 2024-08-01 15:34 | administrator | Fixed in Version | => 1.2 |
| 2024-08-01 15:34 | administrator | Note Added: 0000293 |