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IDProjectCategoryView StatusLast Update
0000259Gorilla3DFeature Requestpublic2024-08-01 15:34
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeveritytweakReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version1.2 
Target Version1.2Fixed in Version1.2 
Summary0000259: Optimize Transparency Rendering for less-translucent objects
DescriptionIn v1.1.1.3048 we've implemented embedded FragmentDepth Rendering for better transparency weighting of less-translucent objects.
Translucent objects with high opacity value were weighted equally like all other translucent objects.
We now pre-render fragment depth of the scene with the most front vertex depth.
This value is then used to detect how far a fragment is away from that vertex. The closer it is, the higher the weighting
and the better less-translucency becomes.
TagsNo tags attached.
Delphi-Version 12.0.0
OpenGLVersionOpenGL 4.3

Activities

administrator

2024-08-01 15:34

administrator   ~0000293

Fixed in v1.1.1.3048

Issue History

Date Modified Username Field Change
2024-08-01 15:33 administrator New Issue
2024-08-01 15:33 administrator Status new => assigned
2024-08-01 15:33 administrator Assigned To => administrator
2024-08-01 15:34 administrator Status assigned => resolved
2024-08-01 15:34 administrator Resolution open => fixed
2024-08-01 15:34 administrator Fixed in Version => 1.2
2024-08-01 15:34 administrator Note Added: 0000293