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IDProjectCategoryView StatusLast Update
0000252Gorilla3DBug Reportspublic2024-02-08 18:04
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version1.2 
Target Version1.2Fixed in Version1.2 
Summary0000252: Bug: RayCastIntersect not always working
DescriptionIn case of having a model with a hierarchy of sub meshes, the default RayCastIntersect is not working properly.
The reason for that lies in FMX TControl3D.ObjectAtPoint() routine.
Here always the top-level InverseAbsoluteMatrix is applied to all meshes a raycast is performed.
Therefore the wrong or no mesh is intersected.
TagsNo tags attached.
Delphi-Version 12.0.0
OpenGLVersionOpenGL 4.3

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administrator

2024-02-08 13:42

administrator   ~0000283

Last edited: 2024-02-08 18:04

Fixed in Rev. 2857

Issue History

Date Modified Username Field Change
2024-02-08 13:42 administrator New Issue
2024-02-08 13:42 administrator Status new => assigned
2024-02-08 13:42 administrator Assigned To => administrator
2024-02-08 13:42 administrator Status assigned => resolved
2024-02-08 13:42 administrator Resolution open => fixed
2024-02-08 13:42 administrator Fixed in Version => 1.2
2024-02-08 13:42 administrator Note Added: 0000283
2024-02-08 18:04 administrator Note Edited: 0000283