View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000252 | Gorilla3D | Bug Reports | public | 2024-02-08 13:42 | 2024-02-08 18:04 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 1.2 | ||||
| Target Version | 1.2 | Fixed in Version | 1.2 | ||
| Summary | 0000252: Bug: RayCastIntersect not always working | ||||
| Description | In case of having a model with a hierarchy of sub meshes, the default RayCastIntersect is not working properly. The reason for that lies in FMX TControl3D.ObjectAtPoint() routine. Here always the top-level InverseAbsoluteMatrix is applied to all meshes a raycast is performed. Therefore the wrong or no mesh is intersected. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 12.0.0 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-02-08 13:42 | administrator | New Issue | |
| 2024-02-08 13:42 | administrator | Status | new => assigned |
| 2024-02-08 13:42 | administrator | Assigned To | => administrator |
| 2024-02-08 13:42 | administrator | Status | assigned => resolved |
| 2024-02-08 13:42 | administrator | Resolution | open => fixed |
| 2024-02-08 13:42 | administrator | Fixed in Version | => 1.2 |
| 2024-02-08 13:42 | administrator | Note Added: 0000283 | |
| 2024-02-08 18:04 | administrator | Note Edited: 0000283 |