View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000249 | Gorilla3D | Bug Reports | public | 2024-01-30 15:45 | 2024-02-01 12:02 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | tweak | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 1.2 | ||||
Target Version | 1.2 | Fixed in Version | 1.2 | ||
Summary | 0000249: BUG: PBR Material not correct multiple light source computation | ||||
Description | When having a point light source and a spotlight source pointing towards the same object, the second light source only gets computed. For lambert, phong or blinn-phong it is working. | ||||
Steps To Reproduce | 1) Point Light Source 2) Spot Light Source 3) Object with PBR material | ||||
Tags | No tags attached. | ||||
Delphi-Version | 12.0.0 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
Fixed in Rev. 2846 Shading computation was not correct in PBR materials. Because PBR materials intercepting the default material behaviour, which lead to this issue |
Date Modified | Username | Field | Change |
---|---|---|---|
2024-01-30 15:45 | administrator | New Issue | |
2024-01-30 15:45 | administrator | Status | new => assigned |
2024-01-30 15:45 | administrator | Assigned To | => administrator |
2024-02-01 12:02 | administrator | Status | assigned => resolved |
2024-02-01 12:02 | administrator | Resolution | open => fixed |
2024-02-01 12:02 | administrator | Fixed in Version | => 1.2 |
2024-02-01 12:02 | administrator | Note Added: 0000279 |