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IDProjectCategoryView StatusLast Update
0000249Gorilla3DBug Reportspublic2024-02-01 12:02
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeveritytweakReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version1.2 
Target Version1.2Fixed in Version1.2 
Summary0000249: BUG: PBR Material not correct multiple light source computation
DescriptionWhen having a point light source and a spotlight source pointing towards the same object, the second light source only gets computed.
For lambert, phong or blinn-phong it is working.
Steps To Reproduce1) Point Light Source
2) Spot Light Source
3) Object with PBR material
TagsNo tags attached.
Delphi-Version 12.0.0
OpenGLVersionOpenGL 4.3

Activities

administrator

2024-02-01 12:02

administrator   ~0000279

Fixed in Rev. 2846
Shading computation was not correct in PBR materials.
Because PBR materials intercepting the default material behaviour, which lead to this issue

Issue History

Date Modified Username Field Change
2024-01-30 15:45 administrator New Issue
2024-01-30 15:45 administrator Status new => assigned
2024-01-30 15:45 administrator Assigned To => administrator
2024-02-01 12:02 administrator Status assigned => resolved
2024-02-01 12:02 administrator Resolution open => fixed
2024-02-01 12:02 administrator Fixed in Version => 1.2
2024-02-01 12:02 administrator Note Added: 0000279