View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000123 | Gorilla3D | Bug Reports | public | 2020-11-26 11:27 | 2020-11-26 11:27 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
Summary | 0000123: InMemory AssetsManager packages cannot be stored to file | ||||
Description | The implementation of inmemory packages and storing them to file was not correct. We now decide between InMemory and FileBased packages. FileBased: GorillaAssetsManager1.LoadPackageFromFile('c:\test.zip'); > will create an empty package if not exists > if exists, it will load all assets InMemory: FPackage := GorillaAssetsManager1.AddEmptyPackage('test'); > Will create a memory stream internally and hold all zip-archive data in memory. FPackage.SaveToFile('C:\test.zip'); > If file exists, it will be deleted and a new archive file will be stored to file from memory. > If not exists, a new archive file will be stored to file from memory. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.1 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-11-26 11:27 | administrator | New Issue | |
2020-11-26 11:27 | administrator | Status | new => assigned |
2020-11-26 11:27 | administrator | Assigned To | => administrator |
2020-11-26 11:27 | administrator | Status | assigned => resolved |
2020-11-26 11:27 | administrator | Resolution | open => fixed |
2020-11-26 11:27 | administrator | Fixed in Version | => 0.8.3.x |
2020-11-26 11:27 | administrator | Note Added: 0000125 |