View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000073 | Gorilla3D | Bug Reports | public | 2020-03-17 08:36 | 2020-03-26 08:52 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000073: Lighting with PointLight on Android not correct | ||||
Description | For some reason the lighting on windows platform is correct, but not on android. Using a pointlight will only lighten up one side, like the normals weren't correct. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
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It is not a programming error, but an error in the ModelView demo where it occurred. The GorillaModel1 component is a child of Dummy1, just like Camera1 (and thus Light1). The rotation in the GUI was incorrect. Once the GorillaModel1 was rotated and at another place the Dummy1 and thus Light1. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-03-17 08:36 | administrator | New Issue | |
2020-03-17 08:36 | administrator | Status | new => assigned |
2020-03-17 08:36 | administrator | Assigned To | => administrator |
2020-03-17 08:36 | administrator | File Added: modelview_android_lighting1.jpg | |
2020-03-17 08:36 | administrator | File Added: modelview_android_lighting2.jpg | |
2020-03-26 08:52 | administrator | Status | assigned => resolved |
2020-03-26 08:52 | administrator | Resolution | open => fixed |
2020-03-26 08:52 | administrator | Fixed in Version | => 0.8.2.x |
2020-03-26 08:52 | administrator | Note Added: 0000064 |