View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000071 | Gorilla3D | Bug Reports | public | 2020-03-14 15:53 | 2020-03-15 15:10 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000071: Mesh WrapMode not working with splitted up meshes (vertex/index limit) | ||||
Description | The mesh wrap mode currently only works with the mesh itself and not with automatically splitted up meshes on mobile platform. If you set each of the created meshes to "Fit", the will all appear at the model center and not with the necessary offset. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
fixed for submeshes it's now possible to simply set the wrapping mode for a model and automatically for all submeshes |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-03-14 15:53 | administrator | New Issue | |
2020-03-14 15:53 | administrator | Status | new => assigned |
2020-03-14 15:53 | administrator | Assigned To | => administrator |
2020-03-15 15:10 | administrator | Status | assigned => resolved |
2020-03-15 15:10 | administrator | Resolution | open => fixed |
2020-03-15 15:10 | administrator | Fixed in Version | => 0.8.2.x |
2020-03-15 15:10 | administrator | Note Added: 0000060 |