View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000098 | Gorilla3D | Feature Request | public | 2020-06-11 11:40 | 2020-07-29 08:07 |
Reporter | administrator | Assigned To | administrator | ||
Priority | urgent | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000098: Feature: TGorillaAnimationController | ||||
Description | There is a need for better automatic character animation management like in unity and other game engines. To easily combine a FirstPerson/ThirdPerson controller with an animated model, we need an additional component. The TGorillaAnimationController is intended to manage animation transitions depending on input or variable commands. This should also allow to combine animations in row to play animations sequentially. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-06-11 11:40 | administrator | New Issue | |
2020-06-11 11:40 | administrator | Status | new => assigned |
2020-06-11 11:40 | administrator | Assigned To | => administrator |
2020-07-29 08:07 | administrator | Status | assigned => resolved |
2020-07-29 08:07 | administrator | Resolution | open => fixed |
2020-07-29 08:07 | administrator | Fixed in Version | => 0.8.2.x |
2020-07-29 08:07 | administrator | Note Added: 0000089 |