View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000097 | Gorilla3D | Feature Request | public | 2020-06-08 11:08 | 2020-07-29 08:07 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | urgent | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.2.x | ||||
| Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
| Summary | 0000097: Combine Physics Capsule-Collider with TGorillaFirstPersonController/TGorillaThirdPersonController | ||||
| Description | Already started to combine a firstperson controller with Q3 physics and especially the capsule collider. Using force for movement works, but is too realistic and not very handy. We have to find a way to directly manipulate velocity. We should build an additonal component, something like "TGorillaCharacterPhysicsController" which can handle all kind of TGorillaCharacterController derivates. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 10.3.3 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-06-08 11:08 | administrator | New Issue | |
| 2020-06-08 11:08 | administrator | Status | new => assigned |
| 2020-06-08 11:08 | administrator | Assigned To | => administrator |
| 2020-06-11 11:44 | administrator | Summary | Combine Physics Capsule-Collider with FirstPersonController => Combine Physics Capsule-Collider with TGorillaFirstPersonController/TGorillaThirdPersonController |
| 2020-06-11 11:44 | administrator | Description Updated | |
| 2020-07-29 08:07 | administrator | Status | assigned => resolved |
| 2020-07-29 08:07 | administrator | Resolution | open => fixed |
| 2020-07-29 08:07 | administrator | Fixed in Version | => 0.8.2.x |
| 2020-07-29 08:07 | administrator | Note Added: 0000088 |