View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000085 | Gorilla3D | Bug Reports | public | 2020-05-04 08:20 | 2021-10-29 09:01 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 0.8.5.x | ||||
Target Version | 0.8.5.x | ||||
Summary | 0000085: BUGFIX: Refraction ClippingPlane with offset | ||||
Description | In TechDemo1 the water surface uses a clipping plane in refraction renderpass. But this computed plane has an offset, which leads to some empty spaces in final water surface. | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.3 | ||||
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Reason: in water shader we're using dynamic displacement mapping which modifies vertices on y-axis. In TechDemo1 waterplane has a y-position of -25, which is also the clipping plane. By displacement mapping vertices going upwards and downwards this clipping plane, which leads to spaces in final refraction texture. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-05-04 08:20 | administrator | New Issue | |
2020-05-04 08:20 | administrator | Status | new => assigned |
2020-05-04 08:20 | administrator | Assigned To | => administrator |
2020-05-05 10:09 | administrator | Note Added: 0000075 | |
2020-06-11 11:45 | administrator | Product Version | 0.8.2.x => 0.8.3.x |
2020-06-11 11:45 | administrator | Target Version | 0.8.2.x => 0.8.3.x |
2020-06-11 11:45 | administrator | Delphi-Version | 10.3.3 => |
2020-10-20 07:54 | administrator | Product Version | 0.8.3.x => 0.8.4.x |
2020-10-20 07:54 | administrator | Target Version | 0.8.3.x => 0.8.4.x |
2021-04-29 09:00 | administrator | Product Version | 0.8.4.x => 0.8.5.x |
2021-04-29 09:00 | administrator | Target Version | 0.8.4.x => 0.8.5.x |
2021-10-29 09:01 | administrator | Summary | Refraction ClippingPlane with offset => BUGFIX: Refraction ClippingPlane with offset |