View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000066 | Gorilla3D | Bug Reports | public | 2020-03-12 13:24 | 2020-03-12 16:22 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | tweak | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000066: Rotation-Center of STL mesh not at the center | ||||
Description | The STL import produces some kind of rotation center offset. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
It is correct like the demo models were imported. We import vertices like they are given. To adjust your mesh, simply set the wrapping mode: <code> FModel.Meshes[0].WrapMode := TMeshWrapMode.Fit; </code> FMX.Objects3D.pas TMeshWrapMode = (Original, Fit, Stretch, Resize); |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-03-12 13:24 | administrator | New Issue | |
2020-03-12 13:24 | administrator | Status | new => assigned |
2020-03-12 13:24 | administrator | Assigned To | => administrator |
2020-03-12 16:22 | administrator | Status | assigned => resolved |
2020-03-12 16:22 | administrator | Resolution | open => fixed |
2020-03-12 16:22 | administrator | Fixed in Version | => 0.8.2.x |
2020-03-12 16:22 | administrator | Note Added: 0000051 |