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IDProjectCategoryView StatusLast Update
0000063Gorilla3DBug Reportspublic2020-03-14 12:23
Reporteradministrator Assigned Toadministrator  
PriorityurgentSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.8.2.x 
Target Version0.8.2.xFixed in Version0.8.2.x 
Summary0000063: Shading modes (Lambert, Phong, Blinn) not working properly
DescriptionShading modes (Lambert, Phong, Blinn) not working properly

For some reason default material shader is "destroyed"
TagsNo tags attached.
Delphi-Version 10.3.3
OpenGLVersionOpenGL 4.3

Activities

administrator

2020-03-14 12:23

administrator   ~0000054

Wrong shading computation came from incorrect normals computation in FMX primitives.
Need to fix normals in TGorillaCube, TGorillaSphere, TGorillaCylinder and TGorillaPlane
https://dev.diggets.com/view.php?id=64

(in FMX there is no chance to fix those by default)

Issue History

Date Modified Username Field Change
2020-02-10 07:01 administrator New Issue
2020-02-10 07:01 administrator Status new => assigned
2020-02-10 07:01 administrator Assigned To => administrator
2020-03-14 12:23 administrator Status assigned => resolved
2020-03-14 12:23 administrator Resolution open => fixed
2020-03-14 12:23 administrator Fixed in Version => 0.8.2.x
2020-03-14 12:23 administrator Note Added: 0000054