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IDProjectCategoryView StatusLast Update
0000063Gorilla3D[All Projects] Bug Reportspublic2020-03-14 12:23
ReporteradministratorAssigned Toadministrator 
Status resolvedResolutionfixed 
Product Version0.8.2.x 
Target Version0.8.2.xFixed in Version0.8.2.x 
Summary0000063: Shading modes (Lambert, Phong, Blinn) not working properly
DescriptionShading modes (Lambert, Phong, Blinn) not working properly

For some reason default material shader is "destroyed"
TagsNo tags attached.
Delphi-Version 10.3.3
OpenGLVersionOpenGL 4.3



2020-03-14 12:23

administrator   ~0000054

Wrong shading computation came from incorrect normals computation in FMX primitives.
Need to fix normals in TGorillaCube, TGorillaSphere, TGorillaCylinder and TGorillaPlane

(in FMX there is no chance to fix those by default)

Issue History

Date Modified Username Field Change
2020-02-10 07:01 administrator New Issue
2020-02-10 07:01 administrator Status new => assigned
2020-02-10 07:01 administrator Assigned To => administrator
2020-03-14 12:23 administrator Status assigned => resolved
2020-03-14 12:23 administrator Resolution open => fixed
2020-03-14 12:23 administrator Fixed in Version => 0.8.2.x
2020-03-14 12:23 administrator Note Added: 0000054