View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000063 | Gorilla3D | Bug Reports | public | 2020-02-10 07:01 | 2020-03-14 12:23 |
Reporter | administrator | Assigned To | administrator | ||
Priority | urgent | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000063: Shading modes (Lambert, Phong, Blinn) not working properly | ||||
Description | Shading modes (Lambert, Phong, Blinn) not working properly For some reason default material shader is "destroyed" | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
Wrong shading computation came from incorrect normals computation in FMX primitives. Need to fix normals in TGorillaCube, TGorillaSphere, TGorillaCylinder and TGorillaPlane https://dev.diggets.com/view.php?id=64 (in FMX there is no chance to fix those by default) |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-02-10 07:01 | administrator | New Issue | |
2020-02-10 07:01 | administrator | Status | new => assigned |
2020-02-10 07:01 | administrator | Assigned To | => administrator |
2020-03-14 12:23 | administrator | Status | assigned => resolved |
2020-03-14 12:23 | administrator | Resolution | open => fixed |
2020-03-14 12:23 | administrator | Fixed in Version | => 0.8.2.x |
2020-03-14 12:23 | administrator | Note Added: 0000054 |