View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000060 | Gorilla3D | Bug Reports | public | 2020-01-26 18:17 | 2020-03-03 16:18 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | tweak | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000060: Fix WBOIT rendering | ||||
Description | Transparency shows problems in depth sorting of translucent objects. This occurs on some particle effects and on using TGorillaTextLayer3D. For TGorillaTextLayer3D: We need to use TGorillaDefaultMaterial instead of TTextureMaterial, because FMX material do not write any information to render targets. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.3 | ||||
OpenGLVersion | OpenGL 4.6 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-01-26 18:17 | administrator | New Issue | |
2020-01-26 18:17 | administrator | Status | new => assigned |
2020-01-26 18:17 | administrator | Assigned To | => administrator |
2020-01-27 13:31 | administrator | Description Updated | |
2020-01-27 13:31 | administrator | Delphi-Version | => 10.3.3 |
2020-01-27 13:31 | administrator | OpenGLVersion | => OpenGL 4.6 |
2020-03-03 16:18 | administrator | Status | assigned => resolved |
2020-03-03 16:18 | administrator | Resolution | open => fixed |
2020-03-03 16:18 | administrator | Fixed in Version | => 0.8.2.x |
2020-03-03 16:18 | administrator | Note Added: 0000050 |