View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000048 | Gorilla3D | Feature Request | public | 2019-11-27 13:05 | 2020-06-01 21:31 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.2.x | ||||
Target Version | 0.8.2.x | Fixed in Version | 0.8.2.x | ||
Summary | 0000048: BVH (Bounding Volume Hierarchy) for TMeshDef to accelerate RaytraceIntersection-Test | ||||
Description | We need to implement a BVH (Bounding Volume Hierarchy) for TMeshDef to accelerate RaytraceIntersection-Test. This is needed for better Transparency-Sorting-Algorithim to fix Layer-Problem | ||||
Additional Information | Lowest bvh level triangle hit test not working yet | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.6 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-27 13:05 | administrator | New Issue | |
2019-11-27 13:05 | administrator | Status | new => assigned |
2019-11-27 13:05 | administrator | Assigned To | => administrator |
2020-01-24 06:57 | administrator | Product Version | 0.8.1.x => 0.8.2.x |
2020-01-24 06:57 | administrator | Target Version | 0.8.1.x => 0.8.2.x |
2020-01-24 06:57 | administrator | Additional Information Updated | |
2020-06-01 21:31 | administrator | Status | assigned => resolved |
2020-06-01 21:31 | administrator | Resolution | open => fixed |
2020-06-01 21:31 | administrator | Fixed in Version | => 0.8.2.x |
2020-06-01 21:31 | administrator | Note Added: 0000080 |