View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000047 | Gorilla3D | Bug Reports | public | 2019-11-27 13:02 | 2019-12-05 10:54 |
Reporter | administrator | Assigned To | administrator | ||
Priority | high | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.1.x | ||||
Target Version | 0.8.1.x | Fixed in Version | 0.8.1.x | ||
Summary | 0000047: Fixing Frustum-Culling + Allow to enable / disable Frustum-Culling | ||||
Description | Frustum Culling implementation is not fully correct. Only objects which are completely inside of camera frustum will be rendered. | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.6 | ||||
|
Fixed. You can now also (de)activate FrustumCulling if you don't need it (f.e. for always-visible-scenery) |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-27 13:02 | administrator | New Issue | |
2019-11-27 13:02 | administrator | Status | new => assigned |
2019-11-27 13:02 | administrator | Assigned To | => administrator |
2019-12-05 10:54 | administrator | Status | assigned => resolved |
2019-12-05 10:54 | administrator | Resolution | open => fixed |
2019-12-05 10:54 | administrator | Fixed in Version | => 0.8.1.x |
2019-12-05 10:54 | administrator | Note Added: 0000036 |