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IDProjectCategoryView StatusLast Update
0000047Gorilla3DBug Reportspublic2019-12-05 10:54
Reporteradministrator Assigned Toadministrator  
PriorityhighSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version0.8.1.x 
Target Version0.8.1.xFixed in Version0.8.1.x 
Summary0000047: Fixing Frustum-Culling + Allow to enable / disable Frustum-Culling
DescriptionFrustum Culling implementation is not fully correct.
Only objects which are completely inside of camera frustum will be rendered.
TagsNo tags attached.
Delphi-Version
OpenGLVersionOpenGL 4.6

Activities

administrator

2019-12-05 10:54

administrator   ~0000036

Fixed.
You can now also (de)activate FrustumCulling if you don't need it (f.e. for always-visible-scenery)

Issue History

Date Modified Username Field Change
2019-11-27 13:02 administrator New Issue
2019-11-27 13:02 administrator Status new => assigned
2019-11-27 13:02 administrator Assigned To => administrator
2019-12-05 10:54 administrator Status assigned => resolved
2019-12-05 10:54 administrator Resolution open => fixed
2019-12-05 10:54 administrator Fixed in Version => 0.8.1.x
2019-12-05 10:54 administrator Note Added: 0000036