View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000046 | Gorilla3D | Feature Request | public | 2019-11-19 14:59 | 2019-11-19 15:00 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.1.x | ||||
Target Version | 0.8.1.x | ||||
Summary | 0000046: WaterShader with displacement mapping | ||||
Description | For upcoming TechDemo1 we need sea water with waves also manipulating mesh. Therefor we need to implement displacement mapping for water shader. | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.6 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-19 14:59 | administrator | New Issue | |
2019-11-19 14:59 | administrator | Status | new => assigned |
2019-11-19 14:59 | administrator | Assigned To | => administrator |
2019-11-19 15:00 | administrator | Status | assigned => resolved |
2019-11-19 15:00 | administrator | Resolution | open => fixed |
2019-11-19 15:00 | administrator | Note Added: 0000029 |