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IDProjectCategoryView StatusLast Update
0000046Gorilla3DFeature Requestpublic2019-11-19 15:00
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.8.1.x 
Target Version0.8.1.x 
Summary0000046: WaterShader with displacement mapping
DescriptionFor upcoming TechDemo1 we need sea water with waves also manipulating mesh.
Therefor we need to implement displacement mapping for water shader.
TagsNo tags attached.
Delphi-Version
OpenGLVersionOpenGL 4.6

Activities

administrator

2019-11-19 15:00

administrator   ~0000029

implemented

Issue History

Date Modified Username Field Change
2019-11-19 14:59 administrator New Issue
2019-11-19 14:59 administrator Status new => assigned
2019-11-19 14:59 administrator Assigned To => administrator
2019-11-19 15:00 administrator Status assigned => resolved
2019-11-19 15:00 administrator Resolution open => fixed
2019-11-19 15:00 administrator Note Added: 0000029