View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000036 | Gorilla3D | Feature Request | public | 2019-11-06 09:43 | 2019-11-06 09:44 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.1.x | ||||
Target Version | 0.8.1.x | Fixed in Version | 0.8.1.x | ||
Summary | 0000036: Implementing Clipping Plane | ||||
Description | Due to the need of a water shader we need to implement clipping plane support. Default ClippingPlane handling of OpenGL not available in OpenGLES 2.0. Therefor we need to implement it by shader. | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.6 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-06 09:43 | administrator | New Issue | |
2019-11-06 09:43 | administrator | Status | new => assigned |
2019-11-06 09:43 | administrator | Assigned To | => administrator |
2019-11-06 09:44 | administrator | Status | assigned => resolved |
2019-11-06 09:44 | administrator | Resolution | open => fixed |
2019-11-06 09:44 | administrator | Fixed in Version | => 0.8.1.x |
2019-11-06 09:44 | administrator | Note Added: 0000026 |