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IDProjectCategoryView StatusLast Update
0000033Gorilla3DFeature Requestpublic2019-11-06 09:41
Reporteradministrator Assigned Toadministrator  
PriorityhighSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.8.1.x 
Target Version0.8.1.xFixed in Version0.8.1.x 
Summary0000033: Implementing a general input renderpass handler in default material
DescriptionFor supporting multiple shadow maps we need to handle input renderpasses more flexible.
It automatically will fill dynamic textures in the material: besides shadow maps it will be used for depth, reflection, refraction and geometry Passes.
TagsNo tags attached.
Delphi-Version
OpenGLVersionOpenGL 4.6

Activities

administrator

2019-11-06 09:41

administrator   ~0000024

Default material now provides a property "Inputs" and directly for ShadowMapping passes a "ShadowMapPass" property (using inputs map).
This gives us the opportunity to extend render pass usage in future.

First demos with ShadowMapping and VarianceShadowMapping working well.

Issue History

Date Modified Username Field Change
2019-10-05 21:47 administrator New Issue
2019-10-05 21:47 administrator Status new => assigned
2019-10-05 21:47 administrator Assigned To => administrator
2019-10-08 09:37 administrator Summary Implementing a general input render pass in default material => Implementing a general input renderpass handler in default material
2019-10-08 09:37 administrator OpenGLVersion => OpenGL 4.6
2019-11-06 09:41 administrator Status assigned => resolved
2019-11-06 09:41 administrator Resolution open => fixed
2019-11-06 09:41 administrator Fixed in Version => 0.8.1.x
2019-11-06 09:41 administrator Note Added: 0000024