View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000028 | Gorilla3D | Feature Request | public | 2019-09-16 14:19 | 2020-01-20 08:08 |
Reporter | administrator | Assigned To | administrator | ||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.1.x | ||||
Target Version | 0.8.1.x | Fixed in Version | 0.8.1.x | ||
Summary | 0000028: Fog implementation in rendering pipeline | ||||
Description | Very useful for game development is fog. So we should support fog settings in viewport or in each default material. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.3.0 | ||||
OpenGLVersion | OpenGL 4.6 | ||||
|
Fog implemented for Windows and Android GLES v3 platform. This feature is only supported for multiple rendertargets. Default shader writes now position coordinates and deferred composite render pass applies fog to it. Skybox also adopted. |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-16 14:19 | administrator | New Issue | |
2019-09-16 14:19 | administrator | Status | new => assigned |
2019-09-16 14:19 | administrator | Assigned To | => administrator |
2019-12-28 19:00 | administrator | Product Version | 0.8.5.x => 0.8.3.x |
2019-12-28 19:00 | administrator | Target Version | 0.8.5.x => 0.8.3.x |
2019-12-28 19:00 | administrator | OpenGLVersion | => OpenGL 4.6 |
2020-01-20 08:06 | administrator | Product Version | 0.8.3.x => 0.8.1.x |
2020-01-20 08:06 | administrator | Target Version | 0.8.3.x => 0.8.1.x |
2020-01-20 08:06 | administrator | Summary | Fog implementation in default shader => Fog implementation in rendering pipeline |
2020-01-20 08:06 | administrator | Delphi-Version | => 10.3.0 |
2020-01-20 08:08 | administrator | Status | assigned => resolved |
2020-01-20 08:08 | administrator | Resolution | open => fixed |
2020-01-20 08:08 | administrator | Fixed in Version | => 0.8.1.x |
2020-01-20 08:08 | administrator | Note Added: 0000043 |