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IDProjectCategoryView StatusLast Update
0000028Gorilla3DFeature Requestpublic2020-01-20 08:08
Reporteradministrator Assigned Toadministrator  
PrioritylowSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Product Version0.8.1.x 
Target Version0.8.1.xFixed in Version0.8.1.x 
Summary0000028: Fog implementation in rendering pipeline
DescriptionVery useful for game development is fog. So we should support fog settings in viewport or in each default material.
TagsNo tags attached.
Delphi-Version 10.3.0
OpenGLVersionOpenGL 4.6

Activities

administrator

2020-01-20 08:08

administrator   ~0000043

Fog implemented for Windows and Android GLES v3 platform.
This feature is only supported for multiple rendertargets. Default shader writes now position coordinates and deferred composite render pass applies fog to it. Skybox also adopted.

Issue History

Date Modified Username Field Change
2019-09-16 14:19 administrator New Issue
2019-09-16 14:19 administrator Status new => assigned
2019-09-16 14:19 administrator Assigned To => administrator
2019-12-28 19:00 administrator Product Version 0.8.5.x => 0.8.3.x
2019-12-28 19:00 administrator Target Version 0.8.5.x => 0.8.3.x
2019-12-28 19:00 administrator OpenGLVersion => OpenGL 4.6
2020-01-20 08:06 administrator Product Version 0.8.3.x => 0.8.1.x
2020-01-20 08:06 administrator Target Version 0.8.3.x => 0.8.1.x
2020-01-20 08:06 administrator Summary Fog implementation in default shader => Fog implementation in rendering pipeline
2020-01-20 08:06 administrator Delphi-Version => 10.3.0
2020-01-20 08:08 administrator Status assigned => resolved
2020-01-20 08:08 administrator Resolution open => fixed
2020-01-20 08:08 administrator Fixed in Version => 0.8.1.x
2020-01-20 08:08 administrator Note Added: 0000043