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IDProjectCategoryView StatusLast Update
0000024Gorilla3DBug Reportspublic2021-10-29 08:58
Reporteradministrator Assigned Toadministrator  
PriorityhighSeveritytweakReproducibilityalways
Status assignedResolutionopen 
Product Version0.8.5.x 
Target Version0.8.5.x 
Summary0000024: BUGFIX: VarianceShadowMapping
DescriptionDue to TBitmap limitations in FMX the implementation of VSM in Gorilla3D is very difficult.
We now have extended the default bitmap functionality to allow different image formats (RGBA, BGR, RGB, L, ...) to make shadow processing possible.

Steps To Reproduce- VSM with multiple lights do not work
- VSM with directional lights do not work
TagsNo tags attached.
Delphi-Version
OpenGLVersionOpenGL 4.6

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Issue History

Date Modified Username Field Change
2019-09-16 08:54 administrator New Issue
2019-09-16 08:54 administrator Status new => assigned
2019-09-16 08:54 administrator Assigned To => administrator
2020-01-20 08:20 administrator Product Version 0.8.1.x => 0.8.2.x
2020-01-20 08:20 administrator Target Version 0.8.1.x => 0.8.2.x
2020-01-20 08:20 administrator Description Updated
2020-01-20 08:20 administrator Steps to Reproduce Updated
2020-01-20 08:20 administrator Delphi-Version => 10.3.3
2020-01-20 08:20 administrator OpenGLVersion => OpenGL 4.6
2020-06-04 11:03 administrator Product Version 0.8.2.x => 0.8.3.x
2020-06-04 11:03 administrator Target Version 0.8.2.x => 0.8.3.x
2020-06-04 11:03 administrator Delphi-Version 10.3.3 =>
2020-11-26 11:54 administrator Product Version 0.8.3.x => 0.8.4.x
2020-11-26 11:54 administrator Target Version 0.8.3.x => 0.8.4.x
2021-10-29 08:56 administrator Product Version 0.8.4.x => 0.8.5.x
2021-10-29 08:56 administrator Target Version 0.8.4.x => 0.8.5.x
2021-10-29 08:58 administrator Summary Fixing: VarianceShadowMapping => BUGFIX: VarianceShadowMapping