View Issue Details

IDProjectCategoryView StatusLast Update
0000020Gorilla3D[All Projects] Feature Requestpublic2021-10-29 09:03
ReporteradministratorAssigned Toadministrator 
Status assignedResolutionopen 
Product Version0.8.6.x 
Target Version0.8.6.xFixed in Version 
Summary0000020: NEW: Finish NodeMaterial Compiler
DescriptionWe need to finish the NodeMaterial compiler. By providing the new TGorillaDefaultMaterial we implemented shader source code compilation by nodes.
This is extremly useful for reusage of source-code and building optimized code for different purposes (NormalMapping, PAO, PBR, ...)

The nodes were build flexible to setup an UI-environment in future. This will allow users to build shaders by a shader-graph (like in other engines)
TagsNo tags attached.
OpenGLVersionOpenGL 4.6


There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2019-09-16 08:47 administrator New Issue
2019-09-16 08:47 administrator Status new => assigned
2019-09-16 08:47 administrator Assigned To => administrator
2019-11-19 15:16 administrator Product Version 0.8.1.x => 0.8.2.x
2019-11-19 15:16 administrator Target Version 0.8.1.x => 0.8.2.x
2019-11-19 15:16 administrator OpenGLVersion => OpenGL 4.6
2019-12-28 19:01 administrator Product Version 0.8.2.x => 0.8.3.x
2019-12-28 19:01 administrator Target Version 0.8.2.x => 0.8.3.x
2020-09-30 16:41 administrator Product Version 0.8.3.x => 0.8.4.x
2020-09-30 16:41 administrator Target Version 0.8.3.x => 0.8.4.x
2021-07-09 09:10 administrator Product Version 0.8.4.x => 0.8.6.x
2021-07-09 09:10 administrator Target Version 0.8.4.x => 0.8.6.x
2021-10-29 09:03 administrator Summary Finish NodeMaterial Compiler => NEW: Finish NodeMaterial Compiler