View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000020 | Gorilla3D | Feature Request | public | 2019-09-16 08:47 | 2021-10-29 09:03 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | assigned | Resolution | open | ||
Product Version | 0.8.6.x | ||||
Target Version | 0.8.6.x | ||||
Summary | 0000020: NEW: Finish NodeMaterial Compiler | ||||
Description | We need to finish the NodeMaterial compiler. By providing the new TGorillaDefaultMaterial we implemented shader source code compilation by nodes. This is extremly useful for reusage of source-code and building optimized code for different purposes (NormalMapping, PAO, PBR, ...) The nodes were build flexible to setup an UI-environment in future. This will allow users to build shaders by a shader-graph (like in other engines) | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | OpenGL 4.6 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-16 08:47 | administrator | New Issue | |
2019-09-16 08:47 | administrator | Status | new => assigned |
2019-09-16 08:47 | administrator | Assigned To | => administrator |
2019-11-19 15:16 | administrator | Product Version | 0.8.1.x => 0.8.2.x |
2019-11-19 15:16 | administrator | Target Version | 0.8.1.x => 0.8.2.x |
2019-11-19 15:16 | administrator | OpenGLVersion | => OpenGL 4.6 |
2019-12-28 19:01 | administrator | Product Version | 0.8.2.x => 0.8.3.x |
2019-12-28 19:01 | administrator | Target Version | 0.8.2.x => 0.8.3.x |
2020-09-30 16:41 | administrator | Product Version | 0.8.3.x => 0.8.4.x |
2020-09-30 16:41 | administrator | Target Version | 0.8.3.x => 0.8.4.x |
2021-07-09 09:10 | administrator | Product Version | 0.8.4.x => 0.8.6.x |
2021-07-09 09:10 | administrator | Target Version | 0.8.4.x => 0.8.6.x |
2021-10-29 09:03 | administrator | Summary | Finish NodeMaterial Compiler => NEW: Finish NodeMaterial Compiler |