View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000199 | Gorilla3D | Bug Reports | public | 2022-07-30 21:16 | 2022-07-30 21:17 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.4.x | ||||
| Target Version | 0.8.4.x | Fixed in Version | 0.8.4.x | ||
| Summary | 0000199: Tangente/Binormals computation not correct | ||||
| Description | The implementation of CalcTangentsAndBinormals lead to incorrect results. For example the TGorillaSphere produces a hard edge as rendering result | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 11.1.0 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-07-30 21:16 | administrator | New Issue | |
| 2022-07-30 21:16 | administrator | Status | new => assigned |
| 2022-07-30 21:16 | administrator | Assigned To | => administrator |
| 2022-07-30 21:16 | administrator | Status | assigned => resolved |
| 2022-07-30 21:16 | administrator | Resolution | open => fixed |
| 2022-07-30 21:16 | administrator | Fixed in Version | => 0.8.4.x |
| 2022-07-30 21:16 | administrator | Note Added: 0000222 | |
| 2022-07-30 21:17 | administrator | Description Updated |