View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000193 | Gorilla3D | Bug Reports | public | 2022-04-28 20:53 | 2022-04-28 20:54 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.4.x | ||||
| Target Version | 0.8.4.x | Fixed in Version | 0.8.4.x | ||
| Summary | 0000193: Bugfix: Splatmap Tiling not working correctly | ||||
| Description | Fix: tiling is always (8,8) and overwrites designtime settings. Fix: wrong tiling is used in shader | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 11.0.0 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-04-28 20:53 | administrator | New Issue | |
| 2022-04-28 20:53 | administrator | Status | new => assigned |
| 2022-04-28 20:53 | administrator | Assigned To | => administrator |
| 2022-04-28 20:54 | administrator | Status | assigned => resolved |
| 2022-04-28 20:54 | administrator | Resolution | open => fixed |
| 2022-04-28 20:54 | administrator | Fixed in Version | => 0.8.4.x |
| 2022-04-28 20:54 | administrator | Note Added: 0000209 |