View Issue Details

IDProjectCategoryView StatusLast Update
0000171Gorilla3DBug Reportspublic2021-06-01 13:31
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.8.3.x 
Target Version0.8.3.xFixed in Version0.8.3.x 
Summary0000171: Cached animations are not fully synchronous to animated humanoid with joints
DescriptionCached animations are not synchronous on playback with animation/transformation of humanoid joints.
This is a problem when attaching objects to the character like a torch or weapons.
In effect both objects are not sychronous in their position.
TagsNo tags attached.
Delphi-Version 10.4.2
OpenGLVersionOpenGL 4.3

Activities

administrator

2021-06-01 13:31

administrator   ~0000182

Fixed in v.8.3.1910

The problem were two contractive TimeServices producing tiny time differences.
Both TimeServices were unified to a single one to use equal timestamps.

Issue History

Date Modified Username Field Change
2021-06-01 13:29 administrator New Issue
2021-06-01 13:29 administrator Status new => assigned
2021-06-01 13:29 administrator Assigned To => administrator
2021-06-01 13:31 administrator Status assigned => resolved
2021-06-01 13:31 administrator Resolution open => fixed
2021-06-01 13:31 administrator Fixed in Version => 0.8.3.x
2021-06-01 13:31 administrator Note Added: 0000182