View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000170 | Gorilla3D | Bug Reports | public | 2021-06-01 13:26 | 2021-06-01 13:36 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | high | Severity | tweak | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.3.x | ||||
| Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
| Summary | 0000170: Glitchy cached animations | ||||
| Description | When longer animations with high framerate are loaded the caching mechanism produces glitchy animations on single frames. Then bones are not correctly transformed. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | 10.4.2 | ||||
| OpenGLVersion | OpenGL 4.3 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-06-01 13:26 | administrator | New Issue | |
| 2021-06-01 13:26 | administrator | Status | new => assigned |
| 2021-06-01 13:26 | administrator | Assigned To | => administrator |
| 2021-06-01 13:36 | administrator | Status | assigned => resolved |
| 2021-06-01 13:36 | administrator | Resolution | open => fixed |
| 2021-06-01 13:36 | administrator | Fixed in Version | => 0.8.3.x |
| 2021-06-01 13:36 | administrator | Note Added: 0000183 |