View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000158 | Gorilla3D | Bug Reports | public | 2021-04-15 10:47 | 2021-04-16 12:05 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
Summary | 0000158: Volume Rendering Demo not clearing background correctly in v0.8.3.1840 | ||||
Description | Volume Rendering not clearing background and getting brighter on each rendering Check for changes made since last package compilation | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.2 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
|
Changes on TFrameBufferObject.Clear(), due to fixes on resizing problem with Bokeh effect, lead to side-effects in Volume-Rendering. The render-target clearing seems to be a little bit difficult to handle in complex context. |
|
fixed in 0.8.3.1843 CurrentRenderer was not cleared on resize -> invalid renderer causing problems |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-04-15 10:47 | administrator | New Issue | |
2021-04-15 10:47 | administrator | Status | new => assigned |
2021-04-15 10:47 | administrator | Assigned To | => administrator |
2021-04-15 10:48 | administrator | Summary | Volume Rendering not clearing background => Volume Rendering Demo not clearing background |
2021-04-15 14:55 | administrator | Note Added: 0000172 | |
2021-04-15 14:56 | administrator | Summary | Volume Rendering Demo not clearing background => Volume Rendering Demo not clearing background correctly in v0.8.3.1840 |
2021-04-16 12:05 | administrator | Status | assigned => resolved |
2021-04-16 12:05 | administrator | Resolution | open => fixed |
2021-04-16 12:05 | administrator | Fixed in Version | => 0.8.3.x |
2021-04-16 12:05 | administrator | Note Added: 0000173 |