View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000149 | Gorilla3D | Bug Reports | public | 2021-03-18 08:15 | 2021-03-18 08:15 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
Summary | 0000149: Bugfix: TGorillaDefaultMaterialSource input render passes not applied as texture | ||||
Description | Input render passes were only applied if they were applied by material itself and not automatically. The texture variable was declared, but the texture not applied. (instead of refraction, reflection or shadowmaps) | ||||
Additional Information | We have implemented a method in TGorillaDefaultMaterial to go through all textures and to SetShaderVariable() it should now be possible to register an input pass with a name and to use it directly in shader code. (works for refraction, reflection and depth texture already) | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.1 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-03-18 08:15 | administrator | New Issue | |
2021-03-18 08:15 | administrator | Status | new => assigned |
2021-03-18 08:15 | administrator | Assigned To | => administrator |
2021-03-18 08:15 | administrator | Status | assigned => resolved |
2021-03-18 08:15 | administrator | Resolution | open => fixed |
2021-03-18 08:15 | administrator | Fixed in Version | => 0.8.3.x |
2021-03-18 08:15 | administrator | Note Added: 0000166 |