View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000147 | Gorilla3D | Bug Reports | public | 2021-03-18 08:08 | 2021-03-18 08:08 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.3.x | ||||
Target Version | 0.8.3.x | Fixed in Version | 0.8.3.x | ||
Summary | 0000147: Bugfix: Position texture not getting cleared on render cycle | ||||
Description | The TRenderer has a bug, that it not cleared the textures correctly. Missing "glDrawArrays()" call before clearing. | ||||
Tags | No tags attached. | ||||
Delphi-Version | 10.4.1 | ||||
OpenGLVersion | OpenGL 4.3 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-03-18 08:08 | administrator | New Issue | |
2021-03-18 08:08 | administrator | Status | new => assigned |
2021-03-18 08:08 | administrator | Assigned To | => administrator |
2021-03-18 08:08 | administrator | Status | assigned => resolved |
2021-03-18 08:08 | administrator | Resolution | open => fixed |
2021-03-18 08:08 | administrator | Fixed in Version | => 0.8.3.x |
2021-03-18 08:08 | administrator | Note Added: 0000164 |