View Issue Details

IDProjectCategoryView StatusLast Update
0000130Gorilla3DFeature Requestpublic2021-01-10 14:18
Reporteradministrator Assigned Toadministrator  
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.8.3.x 
Target Version0.8.3.x 
Summary0000130: AssetsManager packages with subgroups inassets
DescriptionDue to duplicated filenames for textures, it would be better if assets could also manage groups.
We have a problem if 2 different models are loaded, but their texture-names are equal.

A better option would be:

PACKAGE
  -> \MODELS
          -> \{7F4AA30A-509C-4230-8A7A-5A8CBDA55611}
                  -> asset.json
                  -> mymodel.g3d
                  -> \TEXTURES <<< textures only available for a specific model/mesh
                            \{BA7D3FD6-A26B-4DE3-AF84-7DD97B9352A5}
                            -> asset.json
                            -> albedo.jpg
                            \{AB924A73-16A5-4EB6-9733-96EBDE06F87C}
                            -> asset.json
                            -> normal.jpg
  -> \TEXTURES <<< for global textures without direct model/mesh reference
          -> \{679466FE-B393-4B08-9EA3-B36EA356CBBD}
                    -> asset.json
                    -> albedo.jpg
  -> \AUDIO
  [...]
TagsNo tags attached.
Delphi-Version 10.4.1
OpenGLVersionOpenGL 4.3

Activities

administrator

2021-01-10 14:18

administrator   ~0000133

implemented and tested for many cases
also implemented the additional groups for scripts and prefabs

Issue History

Date Modified Username Field Change
2020-11-27 08:50 administrator New Issue
2020-11-27 08:50 administrator Status new => assigned
2020-11-27 08:50 administrator Assigned To => administrator
2020-11-27 08:52 administrator Description Updated
2021-01-10 14:18 administrator Status assigned => resolved
2021-01-10 14:18 administrator Resolution open => fixed
2021-01-10 14:18 administrator Note Added: 0000133