View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000013 | Gorilla3D | Bug Reports | public | 2019-09-16 08:13 | 2019-09-17 08:10 |
| Reporter | administrator | Assigned To | administrator | ||
| Priority | immediate | Severity | crash | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.8.0.2000 | ||||
| Target Version | 0.8.0.2000 | Fixed in Version | 0.8.0.2000 | ||
| Summary | 0000013: Complex DAE model crashes on loading | ||||
| Description | When loading a DAE model with referenced library-nodes, the loading-process crashes with an accessviolation. | ||||
| Tags | No tags attached. | ||||
| Delphi-Version | |||||
| OpenGLVersion | |||||
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Loading now works. Automatic material generation has problems with a specific texture in the test-model. Trying to fix this. |
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Demo DAE model now loads and displays correctly. Many problems were given within the DAE file: - BUG: multiple referenced instance geometries - BUG: not fully supported library_nodes in coexistence with visual_nodes - BUG: meshes with no normals: those will now automatically be created, otherwise rendering would show a black surface - huge amount of tiny meshes (0000116:0000230) within the DAE - BUG: with inherited transformation matrix |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-09-16 08:13 | administrator | New Issue | |
| 2019-09-16 08:13 | administrator | Status | new => assigned |
| 2019-09-16 08:13 | administrator | Assigned To | => administrator |
| 2019-09-16 09:04 | administrator | Note Added: 0000010 | |
| 2019-09-17 08:10 | administrator | Status | assigned => resolved |
| 2019-09-17 08:10 | administrator | Resolution | open => fixed |
| 2019-09-17 08:10 | administrator | Fixed in Version | => 0.8.0.2000 |
| 2019-09-17 08:10 | administrator | Note Added: 0000014 |