View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000011 | Gorilla3D | Feature Request | public | 2019-09-16 06:57 | 2019-09-17 08:10 |
Reporter | administrator | Assigned To | administrator | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 0.8.0.2000 | ||||
Target Version | 0.8.0.2000 | Fixed in Version | 0.8.0.2000 | ||
Summary | 0000011: Sphere Terrain Component | ||||
Description | A customer wishes to have a sphere terrain component like TGorillaTerrain but for a spherical mesh. | ||||
Tags | No tags attached. | ||||
Delphi-Version | |||||
OpenGLVersion | |||||
|
Implemented a new component Gorilla.Terrain.Sphere.TGorillaSphereTerrain. It supports generation from heightmap and random algorithm (Diamond Square, Hill, ...) generation like regular terrain. Using a random algorithm may cause gaps, because no sphere heightmap texture will be created. Pixel value on left, may be different from pixel value on right. So I recommend to heightmap generation from spherical height maps. |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-16 06:57 | administrator | New Issue | |
2019-09-16 06:57 | administrator | Status | new => assigned |
2019-09-16 06:57 | administrator | Assigned To | => administrator |
2019-09-17 08:02 | administrator | Status | assigned => resolved |
2019-09-17 08:02 | administrator | Resolution | open => fixed |
2019-09-17 08:03 | administrator | Note Added: 0000013 | |
2019-09-17 08:10 | administrator | Fixed in Version | => 0.8.0.2000 |